Microsoft`s Acquisition of Activision Blizzard: The Shift to Become a Gaming Powerhouse?

Microsoft`s Acquisition of Activision Blizzard: The Shift to Become a Gaming Powerhouse?
Case Code: BSTR676
Case Length: 14 Pages
Period: 1997-2024
Pub Date: 2024
Teaching Note: Available
Price: Rs.400
Organization : Microsoft Corporation
Industry : Technology & Communications
Countries : United States
Themes: Diversification Strategy, Competitive Strategy, Competitive Environment,Technology Strategy
Microsoft`s Acquisition of Activision Blizzard: The Shift to Become a Gaming Powerhouse?
Abstract Case Intro 1 Case Intro 2 Excerpts

Global Video Game Market: A Background Note

Early video game prototypes were created in labs in the 1960s, but it was Atari Corporation’s game Pong, which came out in 1972 – a year after its first game Computer Space was launched, that helped jumpstart the gaming industry. The arcade table tennis game became a success, attracting eager players as well as new gaming companies that began producing knock-off versions. Atari then released a home console version of Pong in 1975. In 1977, the company launched its own Atari 2600 home console, which became the first system to sell over a million units. The arcade game market soon reached a plateau before the arrival in 1978 of Space Invaders developed by Taito, a Japanese company, followed by..

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